Saturday, February 25, 2012

This is a view of just the final puzzle. Camtasia is a bit laggy, so I'm sorry for the quality.
Same with the quality on this. This is a full-runthrough of the level. 

Mesh = finished

I've finished piecing the level together (finally). I added a portal at the end that brings the player to the start once the level has been completed. It's blocked off by a small gate that falls down once the final puzzle is complete.

The combo lock idea didn't go well, the kismet, while sound and set up properly according to the photo/text guides I had, didn't want to work properly, so I ditched it and went back to my original plan of a color-based trivia question.

I'll record a video of the level using Camtasia so that a visual walk-through can be seen.



Progress Photos

A quick look from above the pit

Opposite end of the level

View from the elevator

Moving boxes

Friday, February 24, 2012

Game progress

Here is the rundown of the level thus far:

The level consists of three puzzles. The first is basic problem solving, involving the creation of steps to get out of a pit. The second is a puzzle, and the third will be a math problem.

The player starts on an elevator, with a notice on the screen saying to hit "e" to cycle through instructions. After a brief introduction the player is informed to hit "e" again to begin, in which the elevator declines down it's track.

The bottom of the elevator is in a pit, with scattered boxes laying about, all of varying sizes. An instruction on how to move the boxes is given, and the goal of the first puzzle as well.

Once he/she escapes, another set of instructions awaits, informing them of the next puzzle, a maze. At the top of the elevator they were told to memorize the path of the puzzle, meaning this is centered around memory.

At the end of the puzzle the last set of instructions is given for the final puzzle, a math problem. It will be simple, but will involve a lock of some sort, with a combo (the answer of the math problem). This ends the level

Photos will be put up of the progress as soon as I can.


Note to self....use trigger volumes instead of triggers....why didn't I think of this before.